It has been 20 years since the legendary game first launched in North America, giving everyday gamers the opportunity to become a rock star. Not literally, but try telling that anyone who's mastered Free Bird’s lengthy instrumental break before an enthusiastic living-room audience.
Developed by the developers, Guitar Hero gave players a guitar-shaped controller to follow coloured notes scrolling down the display synchronized to a song. Every sequence corresponded to particular chords, creating the feel of a genuine performance.
Harmonix previously experimented with rhythm games before partnering with RedOctane, later purchased by Activision in 2006. Collaboratively, they established the foundations for an unlikely massively profitable series that had a significant impact on numerous of the artists featured, introducing decades-old groups to millions of gaming enthusiasts.
A former executive, former COO from the developer, recalls the early budgetary hurdles of licensing the songs – despite the fact the first two games mostly used rerecorded tracks.
“We reproduced every song since the cost was so high,” he explains. “Even with the publishing rights alone, it was nearly impossible. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. However, when the game became a hit, album purchases and radio play were going up, everyone wanted to participate.”
He continues: “One of the amazing things was how many parents got in touch and thanked us for exposing their kids to the songs they adored. It became a multigenerational thing.”
Classic Rock Finds a New Audience
Irish blues-rock band one featured act had their track in the 2008 release the popular installment. Guitarist Paul Mahon recalls the way the game revived classic rock to the forefront: “The game provided a bigger, younger audience. Typically such music was seen as outdated material, however when it was included in the title young people were finding it, suddenly it became trendy. That legitimised it, and got rid of the ‘dad rock’ label. It gave all our music a new life.”
In 2008, the Answer’s debut album remained unreleased in the US, meaning the game was a key medium for exposure for the band during their a North American tour opening for the rock giants. “The roadies had on Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” Mahon says.
Major Band Spin-offs and Lasting Influence
Music's biggest acts quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles centered around their music collections and associated stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the group more money compared to their studio albums. It moved more than half a million copies in its first week, while demand for their songs saw an increase significantly at a time when the music business was already collapsing.
The series still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer achieved a remarkable feat of DragonForce’s the challenging track – an infamously tough anthem popularized through the game – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of customisation options. This track is difficult enough on expert mode, not to mention performed at double speed while hitting every one of the thousands of cues. They stated requiring nine months to accomplish.
“Guitar Hero is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up a real gun and enlist,” notes DragonForce guitarist Herman Li.
DragonForce previously completed a successful tour when Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them a household name. “I recall our distributors calling to tell me that we were selling albums like crazy,” he shares. “It exploded on the subsequent tour, and we performed just before top acts on the Mayhem festival.”
Indeed, the band's visibility from Guitar Hero was so immense that it has risked overshadow all other accomplishments. Last year, the song featured in promotional material for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” Li says. “If you only listen to a single track, it’s totally cool – each person has their own path in music and I’m glad we played a role in fans' experiences”.
Enduring Legacy of a Iconic Controller
Top-tier promotion, be it for cars, clothes or games, goes further than selling something – it inspires a longing. Did Guitar Hero harness this? “Precisely what we were aiming to achieve,” Dornbrook says. “That thrill of being a rock star on the stage. Since the beginning, the creators believed humans have a natural human desire to create songs, and their goal was to leverage innovation to enable everyone to participate”.
Most installments came out over a mere half-decade from 2005 to 2010, featuring derivative titles like the DJ version, including a spinning deck, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback several years later.
Titles like the fan project and Fortnite Festival have kept the community alive, and there’s set to be something from the original publisher on the way. Recently formed developers has entered work on their first music game. Original co-founders are participating as special advisers. Are gamers ready to embrace another game in the spirit of the classic?
“We thought such titles might become like Madden allowing annual update every year,” he remarks. “With abundant fresh tracks that it could be perennially popular, thus I remain optimistic. It's entirely possible for it to persist with new generations.”