Skip to content
Saturday, October 17, 2026
London Gold Store

Tetris Didn't Win at The Game Awards — An Additional Classification Might Solve This

As any significant honors show nears, you'll find a demand for the addition additional classifications to recognize unsung work and fill the spirits of fans with niche passions.

Another commentator made the case advocating for terror-themed awards. That would rule. So would board games, which is a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward just as with other dedicated enthusiasts, there's a strong justification for why my demand remains most pressing and significant. This is the request: There should be a classification for brain-teasing titles.

Organizing Gaming Categories

Categorizing art by genre isn't exact; it’s very subjective, and typically spark debates concluding with vague boundaries. This explains why movie academies steer clear of genre categories. However, it represents an essential concession for the industry of gaming, showing incredible range they hardly constitute a single creative category.

For comprehensive acknowledgment of gaming accomplishments to be recognized, and for games of all stripes to receive proper recognition, genre categories are essential.

Existing Game Classification System

Prominent interactive entertainment events currently feature genre categories for Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these classifications successfully include numerous genres, and you can find room for numerous titles.

Not so for brain-teasing titles. There’s simply nowhere to put them. Think about these recent excellent titles, all very different: building puzzles from a specific release, fast-paced pattern recognition from another release, thought-provoking social scenarios in another game. Which classification works among existing types? Simply put, no category fits.

The Representation Problem

Many instances occur excellent brain-teasers published annually without proper recognition in entertainment awards, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • A renowned logic title received no recognition completely that year
  • Another creative title was excluded in 2019
  • Popular arranging title got ignored in 2021
  • Just some logic titles managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Commonly they're modest productions, however the design in brain-teasers is of massive significance. Well-known matching games rank among most popular titles globally maintaining this status for many years.

The iconic tile-matching title competes with well-known building titles competing to become most purchased experience; it also contends for top gaming experience. Logic titles represent cornerstones for gaming as medium, and they are in conversation across multiple categories.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. It would be easy to populate multiple candidates engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, since numerous excellent numerous deserving experiences.

And to reiterate, these include experiences without proper classification in important events. Puzzle game makers are working at the hard edge of video game design, developing some of essential manifestations of the video game form. Just like film action specialists, they deserve recognition. We shouldn't delay 35 years.

By

Craig Smith

Victoria Sterling is a precious metals expert with 10 years of experience in bullion trading and market analysis.

London Gold Store

Type to search articles.